Blender

Animation

Grooming

Modelling

Plugins

Rigging

Scripting

Shading

General

Adding Lineart in Blender. Seems to be somewhat not that straight forwrd.

  1. Add Grease Pencil>Stroke. But it just sits there outside view.
  2. Add Line Art modifier to that. Then do scene>then color>then black material. Then done na haha

in Blender retopo, how to add an object as the snapping option?

Also another weird option. is blender quad remesh is inside the mesh menu itself in blender. not like tool /comman > remesh

Then after that, you can use the shrinkwrap mod to make ti match more closely.

Another roundabout haha.
So to have color during retopo and in viewport shading. Not in the mesh color of where there is a view in front. Also not this in the material then bse color.

It has to be in base color. material then viewport. shading.

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Smooth Sculpture: Deformation From Laplacian to Surfac

Pending

General

IO

Ref

Geometry Nodes

Selection

Sculpting

Retopo

UV

Animation Workflow

Shortcut

A: Select or Deselect All alt G to reset location transactorm E: Extrude F: Bridge (Select edges first) F: Drag to adjust the brush size. I: Inset M: Assign layers. O: Proportional editing. How to increase influence? P: Split Mesh X: Delete T: Toggle the Tools Panel U: Unwrapping menu W: Specials Menu. Changes details depending on what object is selected. (For armature, includes the flip names for the joint mirroring) N: Toggle the Navigation Panel (with some transform details). Clipping plane. Double G: Edge slide. Shift+A: Create objects. (if on a node editor, creates nodes) Shift+C: Reset 3D Cursor Shift+D: Duplicate Shift+E: Mean crease Shift+Z: Turn viewer into IPR (in 2.8, skeleto view Shift+V: To drag a render region Shift+R/F3: Repeat last command Shift+G = Select Similar Shift+F: Fine tune camera view (i.e. moves like a FPS camera) Shift+F drag to increase/decrease intensity Shift+S: Snapping and for moving the cursor Shift+H or numpad /: Hide / Solo Shift+Tab: Enable Snapping Ctrl+Up Arrow: Maximize layout Ctrl+A: Open the attribute editor Ctrl+L: Object instancing Ctrl+P: Parent Ctrl+E: Mark Seam Ctrl+H: Hook options like Maya Clusters. Available only when a curve is selected Ctrl+J: Combine Meshes Ctrl+R: Edge Loop cut Ctrl+T to triangulate Ctrl+Tab: Move from Object to Edit Mode Ctrl + “+/-” – Grow/Shrink Selection Alt+H or numpad / : Hide / Solo Alt+A: Play in the timeline Alt+R: Reset Transformation Alt+G: Reset to Grid Alt+M : Merging (Select two vertices) Alt+P: Clear Parent Alt + Z: For Xray Shift+Ctrl+C: Opens the constraints Period(.): To frame the curve in the graph editor Tab: Move from Edit Mode Numberpad /: Viewport Focus Numberpad .: Camera pivot like S in C4D or F in Maya Sculpting Ctrl+D: Dynotopo F and Shift F: Changing Size and Intensity In Box Mask with Ctrl+Shift, you go into Lasso.

Compositing

FX Workflow

Grease Pencil

Editing

Rendering