General
- Affect pivot only:
- Changing pivot: Modify the 3D Cursor ( Can also be manually inputed in the N view). Select the object. Then Object>Transform>Origin to 3D Cursor.
- Tweak a vertex? Select + Drag it)
- Enable AutoMerge (Disabled by default). Editing (Mesh -> AutoMerge Editing, there’s also a button for it in 3D view header),
- Enable “Release confirms” in User Preferences > Editing, and it becomes exactly press-drag-release.
- How to rotate per axis rather than on screen space (default)? Press X, Y,Z pa. Ugh) Or use manipulator instead. Need to click them by default. Ugh.
- Delete all the vertices of the object but note that the object is still present in the outliner. Then ctrl RMB to create a point
- In the mirror modifier. You have to click several option in the mirror modifier.
- Grid Fill is like quad caps. F6 to adjust the spans
- The rip tool is nice.Gettubg a new point and leaving the old one.
- You might have accidentally pressed ⇧ ShiftT at some point, which is used for translating the texture space. As a side effect it enables texture space display as in the screenshot above.
- If you disable texture space display, then they should go away.
- Just changed the mode from Object Mode (etc) to Sculpt Mode and you will have different sidebar interface.
- Generation of new topology can only be done through inflate brush
- Masking? Press M how about invert? Its in the toolbar below along with View/Sculpt/Brush/Hide/Mask
- The further you zoom in the higher the generation of dynamic topology
- When you apply the Mirror modifier, some objects (such as the details of the arms, gloves, or boots) need to be separated so that each side of the object is a separate object. In Edit Mode, select the faces on one of the sides and press P to separate the current selection into a different object.
- Press Ctrl+B and drag your mouse to increase or decrease the bevel size.
- (You can launch the Bevel tool in vertices-only mode directly by pressing Ctrl+Shift+B.)
- Blender’s Bevel tool is similar to the Chamfer tool in 3ds Max.
- may be confusing, but Inset in Blender is similar to Bevel in 3ds Max, while Bevel in Blender is similar to Chamfer in 3ds Max.
- Join and Separate (explained later) are similar to the Attach and Detach tools in 3ds Max.
- Remove Doubles lets you automatically merge all the vertices that are very close to one another inside a range you can define.
- A quicker way to slide, whether you’re working with vertices, edges, or faces, is to press G twice. The same options are available as when you slide the Loop Cut and Slide tool, such as pressing E and F to adapt the shape to the adjacent edge loops.
- LoopTools is an add-on that’s built into Blender but not active by default. You can go to User Preferences and activate it within the Add-Ons tab. When it’s active, LoopTools is accessible from the Tools Region in 3D View and from the top of the Specials (W) menu in Edit Mode.
- Select Face Loops (Just double click)
- Control R in the loop cut
- bisect equivalent to clip brushes in Zbrush
- Switch Direction of the Curve
- select all ( A )
- right click > Switch Direction. (or right click > D )
- Convert Edge Loop to Curve
- Select the edge loop and press Shift+D and Esc to put it back
- Press P, seperate by selection
- Select the new mesh and in object mode, press Alt+C and choose Curve from Mesh/Text
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Select Parent.- Shift + G > Children.
- Shift select parent (by default it will be deselected when the children get selected).
- Shift + D to duplicate.