Houdini KineFX

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KineFX

motion clip sequence (better because it stops and starts)

Problem

automatically expose rig pose in the hdlac and show only a specific ones.

SOP Skinning converter

facial rig. AR KIT HOUDINI FACIAL TRACKING

agents crowd kinefx

the Stash SOP needs to be cooked click on Stash Input rig an eye glint Also, when you combine blend shape animation with skeletal deformation, blend shapes are typically applied before the skeletal deformation.

Tips

Loop

Pending

Subsequent Retargeting (Clean-Up)

For the most part, probably the most time you will spend is this one.

Clean Up

https://www.sidefx.com/docs/houdini/character/kinefx/retargetcleanup.html

Animation retarget with a separate rest pose

Houdini has a relatively fast pace changelog on KineFX. A workflow can easily be deprecated on a point release (i.e. not even a full/half version release). That’s why if you want to binge watch KineFX webinar, might be better if you watch the latest one then work your way back to the earliest (except maybe for the introduction one just to get a feel of it)