# Retargeting

General

Mocap Configuration Mapping

Retargeting Scenarios

Retarget With Same Skeleton

This would be the best case scenario where your skeleton matches your mocap such as using mixamo characters with the mixamo animation.

Retarget With Same Skeleton

Retarget With Different Skeleton

For the most part, you will have to deal with different skeleton and animation skeleton.

Retarget With Different Skeleton

Retarget With Different Skeleton

To get a stable Full Body IK Behavior, keep the mapping to the bare minimum such as the wrist, shoulder, hips, ankle etc. For the fingers, it would be best just to use a simple FK transfer of the source and target skeleton.

Note that there is two mapping attributes. One for the Full Body IK and the other is for FK Transfers

Retarget With Different Skeleton + Using FK Fingers