Renderer Octane

Octane

General

GGX is the go-to when roughness and anisotropy is involved. The new energy-preserving variant can save some render time, so it’s always a good idea to pick that if you’re using GGX. A little roughness goes a long way. The visual difference between low float values is much greater than higher float values, so always start really low (even 0.01 or 0.001) and work up incrementally. This also changes pretty dramatically when using GGX vs Octane’s default BRDF.

  1. Setup: Switch to Pathtracing. Start with a good custom preset. Low samples (128 or 256), high depth bounces (16/16/8), low GI clamp (16), no fancy post-production stuff like denoiser yet, everything else at default.