Houdini Solaris

Solaris

Lighting

hide dome light background
render geometry settings. that’s where the dicing quality lives

layout vs instancer collection. selection of objects

focus plane in houdini. Shift F. Shift + Click to determine the focus distance.
trick is rendering high resolu but min samples denoise. rather than low reso with high smaples.

VEX Based Shader vs Material X Nodes.

subsurface somewhat override the normal map Material X. volume rendering.

Insertion Point editcontextoptions1

Woo hoo

distance_base LOPS

houdini compile block. xform vs transform lop

Rigging USD Assets: https://www.sidefx.com/forum/topic/91175/

Using Attributes in Karma?

General

General Workflow

Limitation

Shading Workflow

Some Nodes

Shortcut

Variants

Geometry Variants

Material Variants