Houdini Crowds

Untitled

Crowds

General

Rag Doll

Terrain Obstacle

Workflow

using crowd system to blend the agent mocap transition.

// setting i@trigger to 1 will enable
// setting i@trigger to 0 will disable
i@trigger = -1;

string handle_path = "op:/obj/geo1/dopnet1:crowdobject1/Geometry";
float clip_len = agentcliplength(handle_path, @id, "standing_up_01");
if ((f[]@cliptimes[0]/clip_len) > 0.65) i@trigger = 1;